Shadows from geometry hidden by CesiumCartographicPolygon effecting our own meshes

Hi Kevin and thanks for a quick reply!

So I have created new project based on your CesiumForUnrealSamples project, moved the Georeference Origin at the same location my project is located at (somewhere in middle of Oslo, Norway).

I have then changed from the Cesium World Map/Terrain to the Google Photorealistic 3D Tiles.

Next I cut out a small piece of the Google Photorealistic 3D Tiles using the CesiumCartographicPolygon and added a simple ground plane for better visibility of the issue.

Next I added in some large boxes representing my buildings.

The last thing I have done and when I see the issues appear is when I turn on Lumen, this is not enabled in your default project settings.

And again here you can see the difference with and without Cesium visible.

Without Cesium:

With Cesium:

Here are my scene components:
image

And here is my project render settings:

This is a fairly normal Unreal 5 lighting setup with no special settings enabled. In my own project I am using the Ultra Dynamic Sky plugin for lighting but as you can see in this example I am using your CesiumSunSky Actor.

It seems like the issue goes away as soon as I disable “Use Hardware Ray Tracing when available” in the projects settings under render settings:

A bit unfortunate that we cant use the higher quality raytracing for lumen.

The pop up of cesium/google geo inside the CesiumCartographicPolygon unfortunately still happens here but is very based on camera angle and distance:

Again thanks for the quick investigation into these issues, best regards Magnus!