I can’t find anywhere to disable the tilted projection of shadows from cesium onto other objects.
Hi @lidingxing,
Yes I believe we always enable shadow casting on the static meshes we create:
Which means that you can disabling shadows entirely by changing properties of your light source, but I’m not aware of a way to turn off shadows for a Cesium3DTileset while leaving them on for other objects.
It may be pretty straightforward to make the value of that property user-configurable instead. Would you mind changing that to false
and see if it does what you want? You’ll need to move the plugin from your UE installations’s Engine/Marketplace/CesiumForUnreal
directory to your project’s Plugins/CesiumForUnreal
directory in order to make UE recompile after changing the line in the source.