I would like to show a sensor’s footprint/field of view draped over a ground target while only viewing the ground target. If there is a way to do that, could someone tell me what the properties are called and explain what I need to do to accomplish this feature.
Sure, create an entity of the footprint (don’t know if you mean circle, or slice of a circle, or something else?), for example a polygon, and simply add a color and ClampToGround = true to it. Look at this Sandcastle, and choose “Draw Polygon”, you’ll see how it drapes to the terrain;