I've already written to mentors of this project, but haven't received any reply. So I'll ask my questions here and hope for a quick reply as deadline is nearing.
First of all, a minor detail that bugged me most: why there's information under "Student Proposals" at https://github.com/AnalyticalGraphicsInc/cesium/wiki/ESA-Summer-of-Code-in-Space-Ideas that deadline is July 15? I hope that's a misunderstanding and I can still apply.
Third is result of discussion between me and my demoscene friend: he suggested that I should concentrate at having this particle system generate various effects, I'd spend more time on devising algorithm that won't take much processing power when camera is far from particles (will have to read more on this, thought about some kind of Fibonnacci heap-like structure).
I'm 2nd year student at Computer Science Institute, University of Wroclaw, Poland. I have top grades and already completed already completed most difficult courses needed for Bachelor's title. Most of them on Master's level.
My professional interests are computer graphics and networking. Non-professional include windsurfing, yachting and several others.
My code repository is at github.com/scoiatael.
Why this project?
As stated previously, I'm interested in computer graphics. My friend almost talked me into spending rest of this holiday writing demo.
- In case you are not familiar with this term, demos are non-interactive presentations, written under some quite harsh restrictions about amount of code. Although there are some on youtube, their quality is low and generally you need to download one to really appreciate it. -
Back to topic: I got really excited when I read about Cesium and this project. It really nicely fits in my general interests and skills. As a bonus, there's cash to show my friends who spend whole vacations in some company getting more and more bored. Even more, that could be something to be proud of.
Computer Graphics course at my University, which was really introduction to OpenGL, both old and new. As a project I wrote simple Earth simulator (uses earth height maps to render terrain, with texture over it). link: https://github.com/scoiatael/PGK-p7
Algorithms and Data Structures course (on Master's level) - on this course I wrote implementations of various algorithms of medium difficulty and had to create some.
I hope it shows I may be a good choice for this particular project.