After distributing a UE5 iOS app using Photorealistic 3D Tiles to the App Store or TestFlight, the app crashes immediately after launching.
It works fine with local builds (same build configuration as when distributed).
It also works fine in a project that excludes Photorealistic 3D Tiles and only has Cesium SunSky.
Could you give me some advice?
Crash logs
App crashes on CesiumAsync::CachingAssetAccessor::get
Sorry that your app is having trouble. I’m not sure why Google Photorealistic 3D Tiles would work in a local build but not from the app store. This behavior is happening on the exact same device, correct?
To help us troubleshoot, can you test how your app functions with Cesium World Terrain (instead of Google’s data)? That may help us infer what’s happening here.
Glad you were able to figure it out @ARAkasaka! Unfortunately, our team isn’t familiar with deploying to the app store, so the fix wasn’t immediately apparent. Thank you for letting us know about the solution!