Spawning spline point in level with lat and long coordinates

I’m having trouble spawning a spline point through a blue print in the level with latitude and longitude coordinates from a data table I’m using. I tried using the transform longitude latitude height position to unreal function but it gives me a completely incorrect vector position

my solution was spawning an actor with a Cesium Global anchor and I used its position to spawn a spline point after moving it with my lat long values

The most common cause of this problem is reversing the order of longitude and latitude. Longitude must be first (X) when calling this function.