Using the built-in renderer in Unity, do Cesium Google 3D tiles render with a standard shader?
I’m not sure what you mean by “standard shader”. By default, they’re rendered with a Shader Graph shader called
Thanks. Previous to Shader Graph, Unity’s built-in render pipeline relied on their Standard Shader. Since Cesium supports Shader Graph and the previous built-in renderer, do Cesium’s 3D tiles use the Unity Standard Shader?
No, it uses Shader Graph even in the built-in pipeline.