Eagerly awaiting gaussian splat support. We are doing a pilot with a big customer. Gaussian splat is the solution but it would be awesome to use ion instead of traditional web map libraries.
This works quite nicely already, but missing all convenience for geodesic stuff and cameraControl. Yet I would like some tile traversal control for cesium tilesets to never fetch leaf nodes for example.
What’s non-trivial and harder to add is likely georeferenced terrain and imagery provider support in three.js
If you don’t need planetary scale. like with splats, three.js render should just hold up fine with local precision and 2D/Columbus modes disabled.
Or to have some occlusion for objects being closer to the camera in one of the scene, it mght be feasible to sample the depth buffers from cesium and threejs and create some binary mask for some sort of matte compositing? Lots of ifs here. But if you want to have object from cesium not just in the background of three.js what’s a reasonable way out here?
Multi camera support for same scene three.js would also be a big plus for cesium on the web.