Support vector tiles

Hello,

It looks like Cesium for Unity doesn’t support vector tiles as of now, and I can see this feature has been requested a few times. I think this post is very similar.

I wanted to add my voice to the feature request and share a more details about our use case.

We are developing a game in Unity where users explore a map with various POI, as part of the game. The map is set up to replicate a 2D top-down “feel” using tileset source “From Ellipsoid” so we are not streaming 3D terrains.

We wanted to render the MapTiler Ocean datasets to see ocean hillshades but we understood from MapTiler support that hillshading doesn’t support rasterization. The only way to render hillshade would be to use vector endpoints.

Are there any workarounds to render hillshade datasets with Cesium in Unity?

Thank you for your help!