Sytem Crashes on Unreal Engine 5.3 with latest version of unreal plugin

UnrealEditor_CesiumRuntime!CesiumGeometry::Plane::Plane()
UnrealEditor_CesiumRuntime!Cesium3DTilesSelection::createCullingVolume()
UnrealEditor_CesiumRuntime!Cesium3DTilesSelection::ViewState::create()
UnrealEditor_CesiumRuntime!ACesium3DTileset::CreateViewStateFromViewParameters() [E:\BEL Project\Visualizer\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\Cesium3DTileset.cpp:1630]
UnrealEditor_CesiumRuntime!ACesium3DTileset::Tick() [E:\BEL Project\Visualizer\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\Cesium3DTileset.cpp:2082]
UnrealEditor_Engine!AActor::TickActor() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:1516]
UnrealEditor_Engine!FActorTickFunction::ExecuteTick() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:251]
UnrealEditor_Engine!FTickFunctionTask::DoTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:278]
UnrealEditor_Engine!TGraphTask::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1265]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:758]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:649]
UnrealEditor_Core!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2125]
UnrealEditor_Engine!FTickTaskSequencer::ReleaseTickGroup() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:556]
UnrealEditor_Engine!FTickTaskManager::RunTickGroup() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1583]
UnrealEditor_Engine!UWorld::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1626]
UnrealEditor_UnrealEd!UEditorEngine::Tick() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1924]
UnrealEditor_UnrealEd!UUnrealEdEngine::Tick() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:531]
UnrealEditor!FEngineLoop::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5825]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
UnrealEditor!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]

Hi @ronak-tank,
In order for us to be able to help you, please provide as much detail as you can about what was happening when you experienced this crash. Please share your Cesium for Unreal version as well. As a first guess, it looks like there might be something wrong with one of your camera views such that Cesium for Unreal cannot compute valid frustum planes for it.

@Kevin_Ring We have custom build of cesium unreal plugin source code of version 2.7.1 and we have also merge code of branch screen-space-controller to integrate globe pawn to project.

Can you reproduce the crash without the screen-space-controller code? If that code is the cause of the crash, we probably can’t really help you. I’m very happy to see that community PR, and hope to get it into the product when we can, but in the meantime it hasn’t even been reviewed, so we can’t vouch for it working correctly in all cases. You’ll large have to debug it yourself.

If you can reproduce it without that code, though, then it’s possible you’ve found a bug, or it’s also possible that you’re accidentally feeding in a nonsensical camera and that’s triggering the exception. I can’t tell which it might be from just the call stack. At a minimum, I’ll need a lot of detail about under exactly what circumstances this happens.

have you resolved the issue? I guess I have a similar one