Crash when play in editor or render sequnce

Hello! Can you help me? Unreal 5.3.1, 128GB ram, 4090. Last version of cesium from marketplace. If I delete cesium3dtileset all work fine.

Your plugin remain the best!!!

UnrealEditor_CesiumRuntime!TDelegateAccessHandlerBase::FWriteAccessScope::FWriteAccessScope() [D:\RocketSync\5.3.0-27405482+++UE5+Release-5.3\Working\Engine\Source\Runtime\Core\Public\Delegates\DelegateAccessHandler.h:139]
UnrealEditor_CesiumRuntime!ACesium3DTileset::BeginPlay() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\Cesium3DTileset.cpp:580]
UnrealEditor_Engine
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UnrealEditor_UnrealEd
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UnrealEditor_UnrealEd
UnrealEditor
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kernel32
ntdll

Hi @marcomanni,

Can you share more details about your situation so we can better help you? For example,

  • Can you reproduce this problem in the Cesium for Unreal Samples?
  • What tilesets are you using?
  • What are the step-by-step instructions to reproduce this error?

Sorry janine for the poor detail. I remove the sequence actor and work fine. I dont know why but if i remove it or i remove cesium3dtileset google maps it work. Obviously i remove the sequence and remake it. Now all works very well.

We just merged a PR that should fix this issue, and it will be in the next release: