Terrain Exaggeration in Unreal

Is terrain exaggeration in-engine possible yet/available/on the roadmap? Please please please? :slight_smile:

Alan
var viewer = new Cesium.Viewer(“cesiumContainer”, {
terrainExaggeration: 2.0,
terrainProvider: Cesium.createWorldTerrain(),
});

Hi @mahalobay - This is currently not supported in Cesium for Unreal, but we could look into it later in 2021.

You can open a feature request in GitHub - GitHub - CesiumGS/cesium-unreal: Bringing the 3D geospatial ecosystem to Unreal Engine.

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