I’m rendering a single frame and using warmup frames for loading the tiles. Some tiles in the distance towards the horizon, which appear when piloting camera, don’t render.
Also was wondering it’s possible to further improve the quality of the bulildings? I already reduced “Maximum Screen Space Error” but the quality still seems significantly lower than in Google Earth.
Hi @YDGold, welcome to the community!
Please tell us more about how you’re setting up your rendering. Problems with capture videos when using a Level Sequence and the Movie Render Queue are unfortunately quite common. There are lots of threads on it in this forum already that might help if you look around. If none of those help, the more information you can give us about what you’re doing differently the more likely we’ll be able to help find a solution.
Also was wondering it’s possible to further improve the quality of the bulildings?
This is Google Photorealistic 3D Tiles? If so, Google doesn’t provide quite the same detail in that format that they do in Google Earth, unfortunately. I suggest reaching out to them and letting them know you’d like the full detail to be available in 3D Tiles format.
Unfortunately I couldn’t find a solution to my problem on other threads. I created the sequence by adding it to the level, not as an asset directly in the content browser. I am using Raytracing for the project, it’s an archviz project for renders, not for real time use.
Can you help us reproduce this problem? If you can provide explicit steps, preferably starting with the Cesium for Unreal Samples project, we can take a look and see what’s happening.