Tiles in distance don't render

Hi,

I’m rendering a single frame and using warmup frames for loading the tiles. Some tiles in the distance towards the horizon, which appear when piloting camera, don’t render.

This is when piloting the camera:

And this is the rendered image:

Any ideas how to solve this issue?

Also was wondering it’s possible to further improve the quality of the bulildings? I already reduced “Maximum Screen Space Error” but the quality still seems significantly lower than in Google Earth.

Thanks!

Hi @YDGold, welcome to the community!
Please tell us more about how you’re setting up your rendering. Problems with capture videos when using a Level Sequence and the Movie Render Queue are unfortunately quite common. There are lots of threads on it in this forum already that might help if you look around. If none of those help, the more information you can give us about what you’re doing differently the more likely we’ll be able to help find a solution.

Also was wondering it’s possible to further improve the quality of the bulildings?

This is Google Photorealistic 3D Tiles? If so, Google doesn’t provide quite the same detail in that format that they do in Google Earth, unfortunately. I suggest reaching out to them and letting them know you’d like the full detail to be available in 3D Tiles format.

Thanks Kevin!

Unfortunately I couldn’t find a solution to my problem on other threads. I created the sequence by adding it to the level, not as an asset directly in the content browser. I am using Raytracing for the project, it’s an archviz project for renders, not for real time use.

Since I’m rendering only one frame at the moment (might do a video later), I added warmup frames to allow time for loading the tiles:

I tried increasing the number of max loaded tiles, it didn’t change anything in the final render:

I also tried to increase the max rendering distances using the post process volume:

The render doesn’t load the tiles starting from the exact same line every time, and I’m not sure what other settings might be relevant.

Thanks for your time!

P.S. Yes I am using Google Photorealistic 3D Tiles.

Can you help us reproduce this problem? If you can provide explicit steps, preferably starting with the Cesium for Unreal Samples project, we can take a look and see what’s happening.