当靠近地球时,地球变为自发光,不受光照影响。拉远到太空时才会出现黑夜场景。
Hi @zuec,
When close to the Earth, the Earth becomes self-illuminating and is not affected by light. Only when you zoom out into space will the dark night scene appear.
Could you please include a screenshot of what you’re seeing? It’s hard to understand what’s going on from text alone. Thank you!
Hi @zuec, sorry for the delay in responding.
Thanks for including the screenshot.
Currently, the backlit sphere is all black. How can we achieve the effect that the backlit surface is not affected by the light and performs the same as the illuminated surface?
You would probably have to use a different lighting source than CesiumSunSky. The CesiumSunSky simulates realistic sunlight across the Earth, so half of the world being in complete darkness is intentional. You could also use an Unlit Unreal material on the tileset, so that it’s not affected by lighting.
If any other community members have tried something similar, feel free to share your input!