It’s “shaking” because RELATIVE_TO_GROUND take the loaded terrain into account. When the terrain tiles are loading in, you get some variation in the height offset. If you are viewing top-down like in the example you posted, and you put it into 2D (no perspective camera), you shouldn’t see the shaking. If you want to use a view that shows the height, I would have the heightReference set to NONE initially while the terrain is loading in, and turn it back on after.
@omar
Has this gotten worse? How do people simply move equipment/vehicle across a terrain with this issue?
check this example. Click ‘View Aircraft’ and you will see jerking.
But there is no jerking when you comment out this line - terrainProvider: Cesium.createWorldTerrain(), or this line - heightReference: Cesium.HeightReference.CLAMP_TO_GROUND .
Right now, all of our site equipment looks horrible jerking across the surface. Any suggestions on how to move a model so it follows the terrain?