It’s “shaking” because RELATIVE_TO_GROUND take the loaded terrain into account. When the terrain tiles are loading in, you get some variation in the height offset. If you are viewing top-down like in the example you posted, and you put it into 2D (no perspective camera), you shouldn’t see the shaking. If you want to use a view that shows the height, I would have the heightReference set to NONE initially while the terrain is loading in, and turn it back on after.