I am following the “Using Custom Controllers” tutorial but when I try to run the game, the car bounces off the “safe starting location” box and disappears. In the level blueprint, I’m not sure which is correct, pressed or released in the keyboard event. How can I fix the problem?
Hi @jeffmorris1956, welcome back to the community!
It sounds like there are unwanted physics interactions happening between the car and the box. I’d first double-check that the objects are placed in a way where the car is right on top of the box, so it doesn’t try to spawn inside of it. Otherwise, if that’s not enough, it would help if you could show us a video of the behavior so we can better understand. Thanks!
How do I show a video on my computer?
cesium01 - Unreal Editor 2025-12-04 20-46-30.zip (25.3 MB)
I hope that the video works. I know that there is enable/disable physics simulation in blueprint editor but I’m not sure if this will work while the game is starting up and the ground is being generated.