I can’t really understand what you’re seeing from your screenshots. Which tiles are missing in the second one? Are there any tiles at all in the first one?
Since your first screenshot is 1920x1920, which is very different from the usual 16:9 aspect ratio, you may be running into the problem where Cesium for Unreal can’t tell what the aspect ratio of a MRQ capture is supposed to be (because Epic does not provide the necessary API), and so if it’s much different from 16:9 you’ll get tile selection artifacts. You can work around this by using the CesiumCameraManager. Detailed instructions for that are here: