Unable to Cook Unreal Project due to removed file in Cesium Plugin

I am using Unreal Engine 5.5.4 with the latest Cesium Plugin from Fab.
Whenever I try to cook and/or ship the project it fails and the the only error I am able to find in the log after it fails is one that references the cesium plugin trying to file a removed file and I am sure what this means or how to fix it.

EditorErrors: Warning: Click to open file Found a deprecated ini key name in ../../../Engine/Plugins/Marketplace/Cesiumfo27e669801be6V8/Config/Editor.ini. Search for [RunningThreadedRequestLimitEditor] and replace with [Removed]
LogConfig: Warning: Found a deprecated ini key name in ../../../Engine/Plugins/Marketplace/Cesiumfo27e669801be6V8/Config/Editor.ini. Search for [RunningThreadedRequestLimitEditor] and replace with [Removed]
EditorErrors: Warning: Click to open file Found a deprecated ini key name in ../../../Engine/Plugins/Marketplace/Cesiumfo27e669801be6V8/Config/Engine.ini. Search for [RunningThreadedRequestLimit] and replace with [Removed]
LogConfig: Warning: Found a deprecated ini key name in ../../../Engine/Plugins/Marketplace/Cesiumfo27e669801be6V8/Config/Engine.ini. Search for [RunningThreadedRequestLimit] and replace with [Removed]

Any help is greatly appreciated

@Mythical_Pixel Could you share the full log? These seem to be warnings so they alone shouldn’t be responsible for breaking the build.

Sure thing here is the full log .txt file I get whenever trying to cook the project

Log started at 7/8/2025 9:34:40 PM (2025-07-09T02:34:40Z)
Starting AutomationTool...
Parsing command line: -ScriptsForProject="Z:/Unreal Projects/skyplex-c2/SkyPlexC2/SkyPlexC2.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=64096 -project="Z:/Unreal Projects/skyplex-c2/SkyPlexC2/SkyPlexC2.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="Z:/Unreal Projects/skyplex-c2/SkyPlexC2/SkyPlexC2.uproject" -target=SkyPlexC2 -unrealexe=Z:\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -stage -archive -package -build -clean -pak -iostore -compressed -prereqs -archivedirectory=D:/Downloads -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
Found project file: Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject
Found 2 scripts to execute:
  Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=64096, project=Z:/Unreal Projects/skyplex-c2/SkyPlexC2/SkyPlexC2.uproject)
  BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=Z:/Unreal Projects/skyplex-c2/SkyPlexC2/SkyPlexC2.uproject, target=SkyPlexC2, unrealexe=Z:\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, stage, archive, package, build, clean, pak, iostore, compressed, prereqs, archivedirectory=D:/Downloads, clientconfig=Shipping, nodebuginfo, nocompile)
Running on Windows as a 64-bit process.
CWD=Z:\UE_5.5
UnrealEngine ver. 5.5.0.0
Initializing script modules...
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Android.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Apple.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Build.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Core.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Oodle.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.ProjectStore.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.UBA.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\IOS.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Linux.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\LiveLinkHub.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Localization.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Mac.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\RunMutableCommandlet.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\TVOS.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\VisionOS.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Win.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Android.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Apple.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Build.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Core.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Oodle.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.ProjectStore.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.UBA.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\IOS.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Linux.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\LiveLinkHub.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Localization.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Mac.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\RunMutableCommandlet.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\TVOS.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\VisionOS.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Win.Automation.json
Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
Total script module initialization time: 0.25 s.
IsBuildMachine=False
ShouldKillProcesses=True
Setting up command environment.
SafeFileExists Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll=True
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_EngineSavedFolder=
SetEnvVar uebp_EngineSavedFolder=Z:/UE_5.5/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_EngineSavedFolder=Z:/UE_5.5/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_CSVFile=
GetEnvironmentVariable uebp_LogFolder=
GetEnvironmentVariable uebp_LOCAL_ROOT=Z:/UE_5.5
SetEnvVar uebp_LogFolder=C:/Users/ninte/AppData/Roaming/Unreal Engine/AutomationTool/Logs/Z+UE_5.5
DeleteDirectoryContents(C:/Users/ninte/AppData/Roaming/Unreal Engine/AutomationTool/Logs/Z+UE_5.5)
SafeDeleteFile C:\Users\ninte\AppData\Roaming\Unreal Engine\AutomationTool\Logs\Z+UE_5.5\Log.json
SafeDeleteFile C:\Users\ninte\AppData\Roaming\Unreal Engine\AutomationTool\Logs\Z+UE_5.5\Log.txt
GetEnvironmentVariable uebp_FinalLogFolder=
SetEnvVar uebp_FinalLogFolder=C:/Users/ninte/AppData/Roaming/Unreal Engine/AutomationTool/Logs/Z+UE_5.5
SafeFileExists C:\Windows\system32\robocopy.exe=True
SafeFileExists C:\Windows\system32\mount.exe=False
SafeFileExists C:\Windows\Sysnative\mount.exe=False
SafeFileExists C:\Windows\system32\cmd.exe=True
SetEnvVar MallocNanoZone=0
GetEnvironmentVariable uebp_UATChildInstance=0
Found VisualStudioUnsupported installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.11.35731.53)
Found VisualStudio2022 installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.13.35825.156)
Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
CompilationEvironment.HasCapabilityToCompile=True
CompilationEvironment.FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
CompilationEvironment.DotnetMsbuildExe=Z:\UE_5.5\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe
Command Environment settings:
CmdExe=C:\Windows\system32\cmd.exe
EngineSavedFolder=Z:/UE_5.5/Engine/Programs/AutomationTool/Saved
HasCapabilityToCompile=True
LocalRoot=Z:/UE_5.5
LogFolder=C:/Users/ninte/AppData/Roaming/Unreal Engine/AutomationTool/Logs/Z+UE_5.5
MountExe=C:\Windows\system32\mount.exe
FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
DotnetMsbuildExe=Z:\UE_5.5\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe
RobocopyExe=C:\Windows\system32\robocopy.exe
TimestampAsString=2025-07-08_21.34.41
AutomationToolDll=Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll

No config file at C:\ProgramData\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
No config file at C:\Users\ninte\AppData\Local\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
No config file at C:\Users\ninte\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
  C:\Users\ninte\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
    Registering build platform: UnrealBuildTool.AndroidPlatformFactory
    Registering build platform: UnrealBuildTool.IOSPlatformFactory
    Registering build platform: UnrealBuildTool.LinuxPlatformFactory
    Registering build platform: UnrealBuildTool.MacPlatformFactory
    Registering build platform: UnrealBuildTool.TVOSPlatformFactory
    Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.19041.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.22621.0, CurrentVersion_AutoSdk=
        Registering build platform: Win64 - buildable: True
    Registering build platform: UnrealBuildTool.VisionOSPlatformFactory
Cleaning up project rules folder
DeleteDirectoryContents(C:\Users\ninte\AppData\Local\Temp\UAT\Z+UE_5.5\Rules)
Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Apple\Apple.Automation.dll
Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\LiveLinkHub.Automation.dll
Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Mutable\RunMutableCommandlet.Automation.dll
Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll
Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
Loading script DLL: Z:\UE_5.5\Engine\Platforms\VisionOS\Binaries\DotNET\AutomationTool\AutomationScripts\VisionOS.Automation.dll
Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
Creating platforms.
Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
Creating platform AndroidPlatform from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformMulti from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformDXT from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformETC2 from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformASTC from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\Apple.Automation.dll
Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\CookedEditor.Automation.dll
Creating platform WindowsCookedEditor from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\CookedEditor.Automation.dll.
Creating platform LinuxCookedEditor from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\CookedEditor.Automation.dll.
Creating platform MacCookedEditor from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\CookedEditor.Automation.dll.
Creating platform WindowsCookedCooker from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\CookedEditor.Automation.dll.
Creating platform LinuxCookedCooker from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\CookedEditor.Automation.dll.
Creating platform MacCookedCooker from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\CookedEditor.Automation.dll.
Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Mutable\Gauntlet.Automation.dll
Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
Creating platform IOSPlatform from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll.
Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
Creating platform GenericLinuxPlatform from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll.
Creating platform GenericLinuxPlatformArm64 from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll.
Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\LiveLinkHub.Automation.dll
Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
Creating platform MacPlatform from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll.
Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Mutable\RunMutableCommandlet.Automation.dll
Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\SteamDeck.Automation.dll
Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
Creating platform TVOSPlatform from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll.
Looking for platforms in Z:\UE_5.5\Engine\Platforms\VisionOS\Binaries\DotNET\AutomationTool\AutomationScripts\VisionOS.Automation.dll
Creating platform VisionOSPlatform from Z:\UE_5.5\Engine\Platforms\VisionOS\Binaries\DotNET\AutomationTool\AutomationScripts\VisionOS.Automation.dll.
Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
Creating platform Win64Platform from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll.
Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
Initializing AllowSubmit.
AllowSubmit=False
Initializing P4Enabled.
P4Enabled=False
P4CLRequired=False
Executing commands...
Attempting to execute Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=64096, project=Z:/Unreal Projects/skyplex-c2/SkyPlexC2/SkyPlexC2.uproject)
BUILD SUCCESSFUL
Attempting to execute BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=Z:/Unreal Projects/skyplex-c2/SkyPlexC2/SkyPlexC2.uproject, target=SkyPlexC2, unrealexe=Z:\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, stage, archive, package, build, clean, pak, iostore, compressed, prereqs, archivedirectory=D:/Downloads, clientconfig=Shipping, nodebuginfo, nocompile)
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject=True
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject=True
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject=True
Setting up ProjectParams for Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject
Looking for targets for project Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject
Searching for target rule files in Z:/Unreal Projects/skyplex-c2/SkyPlexC2
Found 2 target rule files:
  Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Source\SkyPlexC2.Target.cs
  Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Source\SkyPlexC2Editor.Target.cs
SafeFileExists C:\Users\ninte\AppData\Local\Temp\UAT\Z+UE_5.5\Rules\UATRules-d9b62e5eb983dff38eca30b20fe8b0ae.dll=False
Compiling targets DLL: C:\Users\ninte\AppData\Local\Temp\UAT\Z+UE_5.5\Rules\UATRules-d9b62e5eb983dff38eca30b20fe8b0ae.dll
Compiling C:\Users\ninte\AppData\Local\Temp\UAT\Z+UE_5.5\Rules\UATRules-d9b62e5eb983dff38eca30b20fe8b0ae.dll: Assembly does not exist
Creating target rules object: SkyPlexC2Target
Adding target: SkyPlexC2Target (Game)
Creating target rules object: SkyPlexC2EditorTarget
Adding target: SkyPlexC2EditorTarget (Editor)
Loading ini files for Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject
Project Params **************
AdditionalServerMapParams=
Archive=True
ArchiveMetaData=False
CreateAppBundle=True
BaseArchiveDirectory=D:\Downloads
BaseStageDirectory=Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Saved\StagedBuilds
ConfigOverrideParams=-
Build=True
SkipBuildClient=False
SkipBuildEditor=True
Cook=True
Clean=True
Client=False
ClientConfigsToBuild=Shipping
ClientCookedTargets=SkyPlexC2
ClientTargetPlatform=Win64
Compressed=True
ForceUncompressed=False
AdditionalPakOptions=
AdditionalIoStoreOptions=
ForceOodleDllVersion=
CookOnTheFly=False
CookOnTheFlyStreaming=False
UnversionedCookedContent=True
OptionalContent=False
SkipCookingEditorContent=False
GeneratePatch=False
AddPatchLevel=False
StageBaseReleasePaks=False
DiscVersion=
CreateReleaseVersion=
BasedOnReleaseVersion=
OriginalReleaseVersion=
DLCFile=(null)
DLCIncludeEngineContent=False
DLCPakPluginFile=False
DLCOverrideCookedSubDir=(null)
DLCOverrideStagedSubDir=(null)
DiffCookedContentPath=
AdditionalCookerOptions=
DedicatedServer=False
DirectoriesToCook=
DDCGraph=
CulturesToCook=<Not Specified> (Use Defaults)
EditorTargets=SkyPlexC2Editor
Foreign=False
IsCodeBasedProject=True
IsProgramTarget=False
IterativeCooking=False
IterateSharedCookedBuild=
IterateSharedBuildUsePrecompiledExe=False
CookAll=False
CookPartialGC=False
CookInEditor=False
CookMapsOnly=False
Deploy=False
IterativeDeploy=False
FastCook=False
LogWindow=False
Manifests=False
MapToRun=
NoClient=False
NumClients=0
NoDebugInfo=True
SeparateDebugInfo=False
MapFile=False
NoCleanStage=False
NoXGE=False
MapsToCook=
MapIniSectionsToCook=
Pak=True
IgnorePaksFromDifferentCookSource=False
IoStore=True
SkipIoStore=False
ZenStore=False
NoZenAutoLaunch=
SkipEncryption=False
GenerateOptimizationData=False
SkipPackage=False
NeverPackage=False
Package=True
ForcePackageData=False
NullRHI=False
WriteBackMetadataToAssetRegistry=
FakeClient=False
EditorTest=False
RunAutomationTests=False
RunAutomationTest=
RunTimeoutSeconds=0
CrashIndex=0
ProgramTargets=
ProjectPlatformBinariesPaths=[Win64, Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64]
ProjectExePaths=[Win64, Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\SkyPlexC2.exe]
Distribution=False
PackageEncryptionKeyFile=(null)
Prebuilt=False
Prereqs=True
AppLocalDirectory=
NoBootstrapExe=False
RawProjectPath=Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject
RawProgramProjectOverride=(null)
Run=False
ServerConfigsToBuild=Development
ServerCookedTargets=
ServerTargetPlatform=Win64
ShortProjectName=SkyPlexC2
SignedPak=False
SignPak=(null)
SkipCook=False
SkipCookOnTheFly=False
SkipPak=False
PrePak=False
SkipStage=False
Stage=True
RehydrateAssets=False
bTreatNonShippingBinariesAsDebugFiles=False
bUseExtraFlavor=False
StageDirectoryParam=
AdditionalPackageOptions=
Trace=(null)
TraceHost=(null)
TraceFile=(null)
Project Params **************
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject=True
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject=True
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject=True

********** BUILD COMMAND STARTED **********
************************* UnrealBuild:
************************* UseXGE: False
Running: Z:\UE_5.5\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe "Z:\UE_5.5\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" SkyPlexC2 Win64 Shipping -Project="Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject" -Clean -NoHotReload "Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject" -NoUBTMakefiles  -remoteini="Z:\Unreal Projects\skyplex-c2\SkyPlexC2"  -skipdeploy  -log="C:\Users\ninte\AppData\Roaming\Unreal Engine\AutomationTool\Logs\Z+UE_5.5\UBA-SkyPlexC2-Win64-Shipping.txt"
Log file: C:\Users\ninte\AppData\Roaming\Unreal Engine\AutomationTool\Logs\Z+UE_5.5\UBA-SkyPlexC2-Win64-Shipping.txt
Cleaning SkyPlexC2 binaries...
Took 1.47s to run dotnet.exe, ExitCode=0
SafeDeleteFile Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Intermediate\Build\Manifest.xml
Running: Z:\UE_5.5\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe "Z:\UE_5.5\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" SkyPlexC2 Win64 Shipping -Project="Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject" -Manifest="Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Intermediate\Build\Manifest.xml"  -remoteini="Z:\Unreal Projects\skyplex-c2\SkyPlexC2"  -skipdeploy  -log="C:\Users\ninte\AppData\Roaming\Unreal Engine\AutomationTool\Logs\Z+UE_5.5\UBA-SkyPlexC2-Win64-Shipping_2.txt"
Log file: C:\Users\ninte\AppData\Roaming\Unreal Engine\AutomationTool\Logs\Z+UE_5.5\UBA-SkyPlexC2-Win64-Shipping_2.txt
Creating makefile for SkyPlexC2 (no existing makefile)
Parsing headers for SkyPlexC2
  Running Internal UnrealHeaderTool "Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject" "Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Intermediate\Build\Win64\SkyPlexC2\Shipping\SkyPlexC2.uhtmanifest" -WarningsAsErrors -installed
Total of 0 written
Reflection code generated for SkyPlexC2 in 1.6683201 seconds
Writing manifest to Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Intermediate\Build\Manifest.xml
Building SkyPlexC2...
Using Visual Studio 2022 14.38.33144 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[Upgrade]
[Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
[Upgrade]     IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3
[Upgrade] Suppress this message by setting 'IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_5;' in SkyPlexC2.Target.cs.
[Upgrade] Alternatively you can set this to 'EngineIncludeOrderVersion.Latest' to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
[Upgrade]
[Adaptive Build] Excluded from SkyPlexC2 unity file: SkyPlexC2.cpp, AsynJSONUtility.cpp, BlueprintUtility.cpp, FileUtility.cpp, GeographicUtility.cpp, SPDroneManager.cpp, SPLogger.cpp, SPUtility.cpp, GoogleAPIs.cpp, HTTPUtility.cpp, Interactable.cpp, Placeable.cpp, StateboundInteractable.cpp, AOI.cpp, InterestPoint.cpp, FAAObject.cpp, SPPlayerController.cpp, SPGameState.cpp, SPManager.cpp, InterestsUtil.cpp, SPInterestManager.cpp, ObstaclesUtil.cpp, SPObstacleManager.cpp, FAADOFManager.cpp, FlyToLocationManager.cpp, MissionAssetsManager.cpp, SPStorageManager.cpp, SQLiteUtility.cpp, SpecExample.spec.cpp
Determining max actions to execute in parallel (6 physical cores, 12 logical cores)
  Executing up to 6 processes, one per physical core
Using Unreal Build Accelerator local executor to run 34 action(s)
  Storage capacity 40Gb
---- Starting trace: 250708_213500 ----
UbaSessionServer - Disable remote execution (remote sessions will finish current processes)
------ Building 34 action(s) started ------
[1/34] Resource Default.rc2
[2/34] Compile [x64] SharedPCH.Engine.Project.Exceptions.ValApi.Cpp20.InclOrderUnreal5_3.cpp
[3/34] Compile [x64] BlueprintUtility.cpp
[4/34] Compile [x64] AOI.cpp
[5/34] Compile [x64] AsynJSONUtility.cpp
[6/34] Compile [x64] GeographicUtility.cpp
[7/34] Compile [x64] FAAObject.cpp
[8/34] Compile [x64] FileUtility.cpp
[9/34] Compile [x64] HTTPUtility.cpp
[10/34] Compile [x64] FlyToLocationManager.cpp
[11/34] Compile [x64] InterestsUtil.cpp
[12/34] Compile [x64] Interactable.cpp
[13/34] Compile [x64] InterestPoint.cpp
[14/34] Compile [x64] ObstaclesUtil.cpp
[15/34] Compile [x64] GoogleAPIs.cpp
[16/34] Compile [x64] MissionAssetsManager.cpp
[17/34] Compile [x64] Placeable.cpp
[18/34] Compile [x64] SPDroneManager.cpp
[19/34] Compile [x64] SPLogger.cpp
[20/34] Compile [x64] SPGameState.cpp
[21/34] Compile [x64] SPPlayerController.cpp
[22/34] Compile [x64] SPManager.cpp
[23/34] Compile [x64] Module.SkyPlexC2.cpp
[24/34] Compile [x64] SPInterestManager.cpp
[25/34] Compile [x64] SPObstacleManager.cpp
[26/34] Compile [x64] SkyPlexC2.cpp
[27/34] Compile [x64] SpecExample.spec.cpp
[28/34] Compile [x64] SQLiteUtility.cpp
[29/34] Compile [x64] StateboundInteractable.cpp
[30/34] Compile [x64] SPUtility.cpp
[31/34] Compile [x64] FAADOFManager.cpp
[32/34] Compile [x64] SPStorageManager.cpp
[33/34] Link [x64] SkyPlexC2-Win64-Shipping.exe
[34/34] WriteMetadata SkyPlexC2-Win64-Shipping.target (UBA disabled)
Trace file written to C:/Users/ninte/AppData/Roaming/Unreal Engine/AutomationTool/Logs/Z+UE_5.5/UBA-SkyPlexC2-Win64-Shipping_2.uba with size 12.6kb
Total time in Unreal Build Accelerator local executor: 63.79 seconds
Total execution time: 79.30 seconds
Took 79.38s to run dotnet.exe, ExitCode=0
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\D3D12\D3D12Core.dll=True
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\D3D12\D3D12Core.dll=True
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\DML\DirectML.dll=True
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\DML\DirectML.dll=True
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\SkyPlexC2-Win64-Shipping.exe=True
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\SkyPlexC2-Win64-Shipping.exe=True
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\SkyPlexC2-Win64-Shipping.pdb=True
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\SkyPlexC2-Win64-Shipping.pdb=True
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\SkyPlexC2-Win64-Shipping.target=True
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\SkyPlexC2-Win64-Shipping.target=True
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_atomic-mt-x64.dll=True
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_atomic-mt-x64.dll=True
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_chrono-mt-x64.dll=True
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_chrono-mt-x64.dll=True
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_filesystem-mt-x64.dll=True
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_filesystem-mt-x64.dll=True
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_iostreams-mt-x64.dll=True
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_iostreams-mt-x64.dll=True
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_program_options-mt-x64.dll=True
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_program_options-mt-x64.dll=True
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_python311-mt-x64.dll=True
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_python311-mt-x64.dll=True
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_regex-mt-x64.dll=True
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_regex-mt-x64.dll=True
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_system-mt-x64.dll=True
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_system-mt-x64.dll=True
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_thread-mt-x64.dll=True
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_thread-mt-x64.dll=True
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbb.dll=True
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbb.dll=True
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbb.pdb=True
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbb.pdb=True
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbbmalloc.dll=True
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbbmalloc.dll=True
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbbmalloc.pdb=True
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbbmalloc.pdb=True
SafeDeleteFile Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Intermediate\Build\Manifest.xml
************************* UnrealBuild:
************************* UseXGE: False
Build products *******
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\D3D12\D3D12Core.dll=True
Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\D3D12\D3D12Core.dll
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\D3D12\d3d12SDKLayers.dll
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\DML\DirectML.dll=True
Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\DML\DirectML.dll
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\SkyPlexC2-Win64-Shipping.exe=True
Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\SkyPlexC2-Win64-Shipping.exe
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\SkyPlexC2-Win64-Shipping.pdb=True
Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\SkyPlexC2-Win64-Shipping.pdb
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\SkyPlexC2-Win64-Shipping.target=True
Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\SkyPlexC2-Win64-Shipping.target
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_atomic-mt-x64.dll=True
Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_atomic-mt-x64.dll
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_chrono-mt-x64.dll=True
Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_chrono-mt-x64.dll
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_filesystem-mt-x64.dll=True
Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_filesystem-mt-x64.dll
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_iostreams-mt-x64.dll=True
Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_iostreams-mt-x64.dll
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_program_options-mt-x64.dll=True
Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_program_options-mt-x64.dll
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_python311-mt-x64.dll=True
Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_python311-mt-x64.dll
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_regex-mt-x64.dll=True
Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_regex-mt-x64.dll
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_system-mt-x64.dll=True
Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_system-mt-x64.dll
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_thread-mt-x64.dll=True
Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_thread-mt-x64.dll
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbb.dll=True
Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbb.dll
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbb.pdb=True
Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbb.pdb
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbbmalloc.dll=True
Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbbmalloc.dll
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbbmalloc.pdb=True
Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbbmalloc.pdb
End Build products *******
Build command time: 80.87 s
********** BUILD COMMAND COMPLETED **********
SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject=True
********** COOK COMMAND STARTED **********
SafeFileExists Z:\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
Cleaning cooked data.
Running UnrealEditor Cook for project Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject
Commandlet log file is Z:\UE_5.5\Engine\Programs\AutomationTool\Saved\Cook-2025.07.08-21.36.04.txt
SafeFileExists Z:\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
Running: Z:\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe "Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject" -run=Cook  -TargetPlatform=Windows  -unversioned -fileopenlog -abslog="Z:\UE_5.5\Engine\Programs\AutomationTool\Saved\Cook-2025.07.08-21.36.04.txt" -stdout -CrashForUAT -unattended -NoLogTimes  -UTF8Output
LogWindows: Warning: Failed to set completion port for job object "UE.ShaderCompileWorker.JobGroup": The parameter is incorrect.
LogInit: Display: Running engine for game: SkyPlexC2
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
LogTrace: Display: Display Control listening on port 35572
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.5-CL-40574608"
LogCsvProfiler: Display: Metadata set : engineversion="5.5.4-40574608+++UE5+Release-5.5"
LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.5965] "
LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 3600 6-Core Processor"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : commandline="" "Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject" -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog=Z:\UE_5.5\Engine\Programs\AutomationTool\Saved\Cook-2025.07.08-21.36.04.txt -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
LogCsvProfiler: Display: Metadata set : loginid="6eb0e0314c05e662c1540291db3adec7"
LogCsvProfiler: Display: Metadata set : llm="0"
LogConfig: Display: Loading Mac ini files took 0.07 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.07 seconds
LogConfig: Display: Loading IOS ini files took 0.07 seconds
LogConfig: Display: Loading Android ini files took 0.07 seconds
LogAssetRegistry: Display: Asset registry cache read as 53.3 MiB from ../../../../Unreal Projects/skyplex-c2/SkyPlexC2/Intermediate/CachedAssetRegistry_0.bin
LogConfig: Display: Loading Unix ini files took 0.08 seconds
LogConfig: Display: Loading TVOS ini files took 0.09 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.10 seconds
LogConfig: Display: Loading Linux ini files took 0.10 seconds
LogConfig: Display: Loading VisionOS ini files took 0.05 seconds
LogConfig: Display: Loading Windows ini files took 0.05 seconds
EditorErrors: Warning: Click to open file Found a deprecated ini key name in ../../../Engine/Plugins/Marketplace/Cesiumfo27e669801be6V8/Config/Editor.ini. Search for [RunningThreadedRequestLimitEditor] and replace with [Removed]
LogConfig: Warning: Found a deprecated ini key name in ../../../Engine/Plugins/Marketplace/Cesiumfo27e669801be6V8/Config/Editor.ini. Search for [RunningThreadedRequestLimitEditor] and replace with [Removed]
EditorErrors: Warning: Click to open file Found a deprecated ini key name in ../../../Engine/Plugins/Marketplace/Cesiumfo27e669801be6V8/Config/Engine.ini. Search for [RunningThreadedRequestLimit] and replace with [Removed]
LogConfig: Warning: Found a deprecated ini key name in ../../../Engine/Plugins/Marketplace/Cesiumfo27e669801be6V8/Config/Engine.ini. Search for [RunningThreadedRequestLimit] and replace with [Removed]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogStudioTelemetry: Display: Starting StudioTelemetry Module
LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false
LogStreaming: Display: AsyncLoading2 - Initialized
LogHAL: Display: Platform has ~ 32 GB [34283012096 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
LogTargetPlatformManager: Display: Building Assets For Windows
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1559 MiB)
LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
LogDerivedDataCache: Display: C:/Users/ninte/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.04ms. RandomReadSpeed=190.06MBs, RandomWriteSpeed=177.28MBs. Assigned SpeedClass 'Local'
LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.
LogShaderCompilers: Display: Compiling shader autogen file: ../../../../Unreal Projects/skyplex-c2/SkyPlexC2/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogEditorDomain: Display: EditorDomain is Disabled
LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches ../../../../Unreal Projects/skyplex-c2/SkyPlexC2/Intermediate/CachedAssetRegistry_*.bin.
LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 8 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 9 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 10 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 11 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 13 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 14 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 16 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 17 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 15 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/T_Default_Material_Grid_M with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/T_Default_Material_Grid_N with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogStreaming: Display: Package /Engine/EngineMaterials/WorldGridMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 12 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/WorldGridMaterial with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/WorldGridMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/WorldGridMaterial with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: Display: No distributed automatic mesh merging module available
LogVirtualization: Display: VirtualizationSystem name found in ini file: None
LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2.578 ms
LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
LogAudio: Display: Registering Engine Module Parameter Interfaces...
Took 12.17s to run UnrealEditor-Cmd.exe, ExitCode=3
SafeDeleteFile C:\Users\ninte\AppData\Roaming\Unreal Engine\AutomationTool\Logs\Z+UE_5.5\Cook-2025.07.08-21.36.16.txt
SafeCopyFile Z:\UE_5.5\Engine\Programs\AutomationTool\Saved\Cook-2025.07.08-21.36.04.txt C:\Users\ninte\AppData\Roaming\Unreal Engine\AutomationTool\Logs\Z+UE_5.5\Cook-2025.07.08-21.36.16.txt
SafeDeleteFile Z:\UE_5.5\Engine\Programs\AutomationTool\Saved\Cook-2025.07.08-21.36.04.txt
==============================================================================
Cook failed.
(see C:\Users\ninte\AppData\Roaming\Unreal Engine\AutomationTool\Logs\Z+UE_5.5\Log.txt for full exception trace)

CommandletException: Editor terminated with exit code 3 while running Cook for Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject; see log C:\Users\ninte\AppData\Roaming\Unreal Engine\AutomationTool\Logs\Z+UE_5.5\Cook-2025.07.08-21.36.16.txt
   at AutomationTool.CommandUtils.FinishRunCommandlet(FileReference ProjectFile, String Commandlet, DateTime StartTime, IProcessResult RunResult, String LocalLogFile, String& DestLogFile, UInt32 ErrorLevel) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 477
   at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectFile, String UnrealExe, String Commandlet, String Parameters, String& DestLogFile, UInt32 ErrorLevel) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 281
   at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectFile, String UnrealExe, String Commandlet, String Parameters, UInt32 ErrorLevel) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 247
   at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectFile, String UnrealExe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 93
   at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 295Wrapped by AutomationException: Cook failed.
   at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 305
   at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 253
   at BuildCookRun.ExecuteBuild() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43
   at AutomationTool.BuildCommand.Execute() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 372
   at AutomationTool.BuildCommand.ExecuteAsync() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 381
   at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 284
   at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 308
   at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 168
==============================================================================
AutomationTool executed for 0h 1m 35s
AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)

So sorry about the multiple replies, the full log was passed the character limit and I couldnt upload a zip file as a new user

@Mythical_Pixel According to that log I believe the full information on why it failed should be in C:\Users\ninte\AppData\Roaming\Unreal Engine\AutomationTool\Logs\Z+UE_5.5\Cook-2025.07.08-21.36.16.txt. You can try sending the contents using https://pastebin.com/ to avoid sending multiple messages if you need to.

Ok thank you, here is the other log txt file