Hi, I have been trying to get Google Photorealistic Tiles to work for the Vision Pro but everytime I run in Play Mode, the tiles end up loading with very poor detail in the Simulator and Device but shows up in high detail in the Unity Editor. I am using the Unity Vision Pro Template 2.0.4 with Unity Version 6000.0.22f1.
I have used decreasing levels of detail but to no avail (4,2,1), there’s no visible difference between level of detail 2 and 1. I have attached screenshots of the results of each level of detail. Is there something I am missing in order to load the maps in with the proper level of detail? Do I have change certain settings within the cameras?
I can’t advise about the Vision Pro specifically, but I experienced very similar behavior on the Magic Leap 2. In older versions of the ML2 SDK for Unity, the device used a strange camera hack that resulted in a 1x1 camera view on the device. So 3D Tiles would look as expected in the Unity Editor, but they would look unrefined on the device because the Unity camera was set to a 1x1 view. This of course would have strong effects on the screen-space tile selection algorithm.
So that would be my first guess. Could you check the dimensions of the Unity camera in-game? It would be great to confirm, even if it’s not the true culprit.