With the new WebGPU implementation coming in Unity 6, are we going to get Cesium for Unity Web? Sounds like it would be easier to implement over WebGL?
The difficulty is in building the native C++ portions of Cesium for Unity for the web, less so with WebGL itself (Unity should mostly handle that the rendering API issues itself).
This is something we’re interested in doing, but don’t currently have concrete plans or a timeline. As I mentioned recently in another thread, if this is something that’s very important to you, we’re interested in talking to partners that are potentially interested in helping to fund its development in order to accelerate the timeline.
Integrating Cesium with Unity WebGPU can be a game changer in developing web-based games and digital twin applications. I hope you integrate this soon.
Yeah, that would be a game changer. CesiumJS would basically get a massive graphics upgrade for web based apps.
The current solution is pixel streaming for now. You built your unity project as unity.exe and there are some companies that do pixel streaming t users can access the unity app via a simple browser link. See this digitaltwin which use Cesium + Google Map API + Unreal Engine. https://aurora.metaworldx.com/
Although thats Unreal Engine but the idea is the same and thats pixel streaming
It is definitely an interesting possibility, but it is not the same.