Unity WebGPU + Cesium

With the new WebGPU implementation coming in Unity 6, are we going to get Cesium for Unity Web? Sounds like it would be easier to implement over WebGL?

The difficulty is in building the native C++ portions of Cesium for Unity for the web, less so with WebGL itself (Unity should mostly handle that the rendering API issues itself).

This is something we’re interested in doing, but don’t currently have concrete plans or a timeline. As I mentioned recently in another thread, if this is something that’s very important to you, we’re interested in talking to partners that are potentially interested in helping to fund its development in order to accelerate the timeline.