Unreal Engine Panoramic Rendering

Hello, I’m contacting you from Istanbul. I’m using your plugin for Unreal Engine, but I’m encountering an issue. When trying to capture 360 renders with a panoramic rendering plugin within Unreal Engine, I can only see tiles in the direction the camera is facing. Is there a way to pre-bake this or a method to disable tile generation based on the camera’s view? I would greatly appreciate your help if you can assist. Thank you.

Hi,
This is usually caused by Cesium for Unreal being unable to determine the field of view angle of your camera. This is a common problem when using the Movie Render Queue, because Unreal unfortunately doesn’t provide a reliable API to get this information.

Setting the Field of View property on your camera to match the actual rendered field of view - even if Unreal itself doesn’t use this information - may solve the problem.

If that doesn’t help, you can try disabling Cesium’s view frustum culling. Find the “Enable Frustum Culling” property on the Cesium3DTileset, and uncheck it. To get the correct level of detail, you should also enable (check) “Enforce Culled Screen Space Error” and set the value of the “Culled Screen Space Error” property to match the value of the “Maximum Screen Space Error” property (default is 16.0). Note that this will come with a performance cost, because more tiles will need to be loaded.

Hi,

Thank you very much for your response. The methods you suggested were very helpful to me. However, no tiles are loading when I render. If you have any ideas about this issue, I would love to hear them. I am very grateful for your help.

Best,

Kevin Ring via Cesium Community <notifications@cesium.discoursemail.com>, 31 Tem 2024 Çar, 07:56 tarihinde şunu yazdı:

Please explain in detail what you’ve done and what you’re seeing.