Hi. I want to implement the Cesium sub-level concept in my Unreal project and need some guidance. My project contains different types of content in three separate cities around the world. The content generates in the world at runtime (not a baked scene). To avoid issues caused by Earth curvature and Cesium georeferencing, I’m planning to use sub-levels for each city.
From the documentation, I understand that sub-levels work well for baked/static levels. However, my use case is different because most of my content is spawned at runtime (e.g., actors are dynamically spawned in the scene).
So my main questions are:
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How can I properly use Cesium sub-levels when actors are spawned at runtime rather than placed in baked levels?
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What is the recommended way to manage actors that need to transition between different sub-levels?
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Can we spawn actors inside a specific sublevel at runtime?
Thank you.