Vertical textures not rendering properly

I’ve just set up Cesium for Unity for the first time, and when using Google Maps Tiles it seems any textures on vertical surfaces like the sides of buildings are not rendering properly - see Unity/Google Maps comparison screenshots. Anyone have any ideas what the issue might be?

Hello, do you have a Raster Overlay attached to the 3d tileset? It looks like a raster overlay is draped on the buildings.

Yep, that was the issue - I used the existing terrain + Bing Maps imagery to switch to Google Map Tiles, not realizing the Raster Overlay component was overriding Google’s textures. Thank you!