Wrong loading of multiple overlay on 3D Tileset (Ortho + raster Geotiff)


Been trying to do the same thing as Cesium JS and have multiple overlay on a 3D Tileset as you can see here :

You can see an orthophoto use as the base layer and of top of that is a geotiff raster showing the networks.

If I try to do the same thing on Cesium Unity I got those rendering issue :


If there anything / options I did wrong or need to check ?

Thanks in advance.

I’m not quite sure what is going on there. Could you provide a scene file that demonstrates the problem? You can send it to me privately if you don’t want to share it publicly.