Volumetric clouds repeating grid workaround?

Has anyone found a way to make the volumetric clouds in unreal not repeat on grid as shown in the following images?


Our quick and simple solution was to simply fade the clouds out of visibility when you reach a particular height. But it would be interesting to play around with what VC could look like from the upper atmosphere. Even if there was a fake cloud system that fades in when you get high enough, similar to how the terrain map version swaps when you get high enough off the ground :thinking:

For anyone looking solve this in the forums, we spent a day trying to get it resolved but we kept running into more issues, volumetric clouds look fantastic from beneath but weren’t designed for global sized maps.

Although in the end we came to a simple solution that we were happy with
We set it up in the blueprints to work as usual , but when you reach a certain level of elevation, to where you’d begin to see the pattern, we had the clouds fade out :slight_smile: