Watermask in quatized mesh

I want to generate the quantized mesh with watermask extention for our small shoreline data. As this option is only available in cesium ion api and not on cesium ion web what setup do I need to have to generate the qmesh with watermask extention so that I can set water material in unrela engine have absolute realistic shoreline. Thanks

Hi,

You are correct that the watermask option is available in the API but not on the web site.

The API option will set anything at sea level as water. Would this meet your needs, or do you have additional data about what is considered water vs terrain for your dataset?

I’ve also reached out to our Unreal team to see if there is any way to set this up at run time.

This would partially work of ocen but what about the lakes and rivers. Also generated mesh is not looking good quality ( link_1). Also sea level are dynamic as far as I know how is this being handled?

Currently Cesium ion does not have a way to support water masks at different elevations.

From our API documentation about the watermask property:

Set to true to treat elevation values at sea level as water.

Can you provide some more context about your use case? Do you have a watermask for your data already? Thanks