XCode Runtime and Build errors when building for VisionOS

I am trying to develop a simple app for the Vision Pro using the photorealistic tiles in mixed reality using polyspatial. After following some of the guides from a user on this blog post, I was able to get a successful build that renders 3D tiles on the VisionOS simulator once. However, subsequent builds following those exact steps result in the following errors:
image

As briefly mentioned in this pull request, the manually included iOS libraries libjpeg.a and libwebp.a generate compile errors due to duplicate symbols, so I removed those from my source files in XCode. This does result in a successful build, but the app fails to launch within the simulator, showing the following error in the thread debug screen, suggesting that the deleted libraries contained symbols that are still necessary for use at runtime:

I am uncertain why I was able to get a successful deployment with the instructions before, but cannot produce one using the same steps. I believe I have updated the Polyspatial and Cesium packages within Unity since then, and Apple has also launched VisionOS 2, but I’m not sure why these things would interfere with my setup.

Has anyone experienced these duplicate symbol errors and managed to build successfully without fully excluding the lib files? Thanks!