I wonder what am I missing here.
I have a nice, high resolution, point cloud data (Lidar based).
something similar to the Church of St Marie example in Cesium Sandcastle.
I'm able to transform it into 3D Tiles.
Once done, i'm able to visualize it in Cesium as a 3D Tiles Point Cloud tileset.
So far so good.
Now I want to mesh it. i.e., convert it into textured mesh for better and smoother visualization and user experience. I don't really care if that conversion is done client side (during rendering) or server side (pre-processing, even creating another 3D Tiles Textured mesh).
Couldn't find any lead / example / hint on where to begin with it.
Any hint will be much appreciated.
This seems like a basic feature in similar libraries (i.e., pix4d, meshlab, autocad, etc). Does Cesium have any kind of support for this scenario?