3d tileset crashes when focused

hi,
My own tin tileset with discreet LODs, works in a sandcastle crashes Unreal on focus.
Not sure this is a super useful stack trace

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000190

UE4Editor_CesiumRuntime!ACesium3DTileset::OnFocusEditorViewportOnThis() [D:\build++Portal\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\Cesium3DTileset.cpp:349]
UE4Editor_CesiumRuntime!TBaseFunctorDelegateInstance<void __cdecl(TArray<AActor *,TSizedDefaultAllocator<32> > const &),FDefaultDelegateUserPolicy,<lambda_da65987502ec0d657c9e0a63cfc48592> >::ExecuteIfSafe() [D:\RocketSync\4.27.0-17155196+++UE4+Release-4.27\Working\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:839]
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_LevelEditor
UE4Editor_LevelEditor
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
user32
user32
UE4Editor_ApplicationCore
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel3

And I was still on the old plugin, no more crashes. But no geometry either. Would love a bonding box for the tileset if that is easy.

More testing with new plugin: its working now. Very exciting

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