Build crash - EXCEPTION_ACCESS_VIOLATION from loading tiles

Hi, first post here. I’ve started getting this fatal error in Windows builds (unsure if it’s specific to builds or not). I haven’t found a way to trigger the error on command, so I’m not sure where it’s coming from.

I’ve experimented with the settings of the CesiumWorldTerrain actor, and I can’t say for certain, but it seems like increasing MaximumScreenSpaceError from 8 to 16 has made this crash happen less often.

Based on the above crash output, does anyone know a root cause or have suggestions on what to try to prevent the crash?

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Hi @VertexChris,

I get similar errors sometimes in editor if my computer has run out of memory. If that’s the case with your issue, than increasing the Maximum SSE would indeed help. Are you only seeing this issue in builds? Or are you also seeing them in editor? Is it possible that it’s a memory issue, or does it seem unrelated?