Hi, first post here. I’ve started getting this fatal error in Windows builds (unsure if it’s specific to builds or not). I haven’t found a way to trigger the error on command, so I’m not sure where it’s coming from.
I’ve experimented with the settings of the CesiumWorldTerrain actor, and I can’t say for certain, but it seems like increasing MaximumScreenSpaceError from 8 to 16 has made this crash happen less often.
Based on the above crash output, does anyone know a root cause or have suggestions on what to try to prevent the crash?