I created a tool to convert a 3D Tiles file myself, but after rendering it in the latest version of Cesium, some triangular faces appear black. At first, I thought the normals were inverted, but upon checking, the normals are correct. In the test data I uploaded, Folder 2 contains Tile_L0_0_1_0.glb, Tile_L1_0_1_0.glb, and Tile_L2_0_1_0.glb. These three files represent the same model but with different levels of simplification. The normal directions of these three files are consistent, yet Tile_L0_0_1_0.glb still renders black. I also validated the data using glTF-validator and 3D-Tiles-validator, but no errors were found. Please help me with this issue.
data.zip (12.3 MB)


