Alpha textutre support

Hi,

Translucent textures work for me in Cesium for Unreal now, if setting the alpha component of baseColorFactor to under 0.996 as suggested as a workaround in the topic linked below. I can see that the Unreal PR is linked from the issue, I guess there hasn’t been any progress since then? Anyhow, the 0.996 limit should probably be considered there as well.