Always crashed when running in standalone game mode

UE v5.2.1
Cesium for Unreal v2.0.0
Also crashed in the Cesium for Unreal Samples.

When I play the level with “Selected Viewport” or “New Editor Window” mode, it run successfully.
It still runs successfully after packaging
The problem only appears in standalone game mode,
Crash Reporter:LoginId:e82792cf4dd995cf4a5ad498cdbd365d
EpicAccountId:440ec9869f2a48b6bffaeca6d40c657e

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000001db8

UnrealEditor_UnrealEd
UnrealEditor_CesiumRuntime!ACesium3DTileset::PostLoad() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\Cesium3DTileset.cpp:2090]

I tried to modifying the code:
// Only fixup flags in the editor, when not in play mode
if (!IsValid(GEditor) || GEditor->IsPlaySessionInProgress())
return false;

It doesn’t work

This problem happened on another computer either.

How to solve this problem?

We have an active issue for this problem here,