We haven’t had an issue with morphing between 3D, 2D, and 2.5 for some time. For some reason now, after upgrading to b28 (though not ruling out that we are doin somethin wronng), the morph is failing due to an “invalid array length” within updateFrustrums().
Specifically, it seems that the last DrawCommand is providing a radius of NaN, thereby producing a ‘near’ value of NaN within "createPotentiallyVisibleSelects(); ‘near’ is then passed into updateFrustrums() from an “invalid array length” is thrown.
Any ideas on why this might be happening? Anyone run across this before?