Hi
(Cesium 1.3)
sometimes , I’ve got a Nan value for “far”. And thenthe folloxing function return a numFrustums as NaN.
and updateFrustums failed due to the line frustumCommandsList.length.
var numFrustums = Math.ceil(Math.log(far / near) / Math.log(farToNearRatio));
if (near !== Number.MAX_VALUE && (numFrustums !== numberOfFrustums || (frustumCommandsList.length !== 0 &&
(near < frustumCommandsList[0].near || far > frustumCommandsList[numberOfFrustums - 1].far)))) {
updateFrustums(near, far, farToNearRatio, numFrustums, frustumCommandsList);
createPotentiallyVisibleSet(scene);
Best Regards