Black Line Horizon, Light on Terrain

Hello,

The horizon line is solid black as I’m looking at the horizon. The ground is also reflecting light as well. I am using the cesium sun sky. The CesiumGeoreference is set to true origin (for my needs it needs to be set that way). In the past I had been able to hide it with an exponential height fog to mask it, but looking for a more permanent solution.

Any terrain is reflecting the light as well. No light settings have been changed from the default settings. It does not matter if it is water or land.

Currently using UE 5.6 with the plugin on V2.18

Hi @raptor27,

Which tileset are you using?

If it’s Google Photorealistic 3D Tiles, or perhaps even if it’s not, you may benefit from tweaking the atmosphere settings as described here:

In general, you might get some benefit from tweaking the “Circumscribed” and “Inscribed” properties.

The challenge here is that the Unreal SkyAtmosphere (which CesiumSunSky uses) is spherical, while Earth itself is not. The CesiumSunSky tries to hide this by dynamically adjusting the radius of the atmosphere based on the camera position, but this is imperfect.

I’m using the Cesium World Terrain with the Sentinel-2 Imagery.

Okay I’ll try this out.

Turning down the aeriel perspective view distance scale in the cesium sun sky was able to remove the lighting issue. Still working on black line.

Went ahead and added back in the exponential height fog with adjusting the sky atmosphere ambient contribution color scale and black line is gone.