Camera animation LOD issue

When animating a camera, I often get nasty lod switches in camera range. Is it possible to extend the range before the next lod kicks in?
I already have my Lod Transition Length at around 0,001 but can’t lower my Maximum Screen Space Error under 16 somehow without getting artifacts

Hi @Cassimo, welcome to the community!

Is it possible to extend the range before the next lod kicks in?

There’s no way to explicitly set a range, but you could raise the Maximum Screen Space Error. This value works inversely with the level of detail – a higher value will allow lower LODs to linger around longer, while a lower value will force LODs to load.

It’s concerning to hear that you’re getting “artifacts” – what exactly are you seeing?

And, just to clarify, are you animating this camera in realtime (in the game itself)? Or is this being used for Movie Render Queue / Sequencer? If it’s the latter, you can specify a large number of warmup frames to guarantee that the necessary tiles load before rendering starts.