I have an application that is visualizing real time data of sounding rockets. To track the model that is representing the rocket, I use the standard trackedEntity. Unfortunately, this results in some wierd behaviour of the camera. It seems like it randomly changes its orientation, while still tracking the model.
Since this is an application developed for the company I work with, I cannot share the code used, however, I can show a short gif where the problem is clearly shown (http://imgur.com/a/N0EAX). So my question is: Is this a known behaviour, and if so, are there any workarounds for it?