Using quadtree, how do I know which tile.data.primitive is visible?
Realized using the update for the graphics update primitive, how to know which tile is being updated?
If you take a look at file: /Scene/Globe.js function: Globe.prototype.pick it goes through an array _surface._tilesToRender . Perhaps this is what you seek?
So, this is how:
I need to know the tile that is already rendered, not the under and I'm using Quadtree. At the current level of the quadtree vision in selectTilesForRendering method (params ...) [Scene / QuadtreePrimitive] are selecting these quadtrees, I believe the parameter (CommandList) make the color input in the early, early this I need to know what it is.
Thank U