Cartographic polygon clipping is not working after update of the cesium plugins

After a couple of updates of the cesium plugins, the cartographic polygon is not clipping anything in my ongoing project. However, the clipping is working inside a new project. Any idea?!

hi @agallegos ,
Any idea about this issue? If you need any additional information please let me know.


Hi @shefypattambi,

Thanks for attaching a video. I haven’t seen this issue before. Can you double-check the material applied to Cesium World Terrain, just to make sure it’s using a material that supports clipping, like MI_CesiumThreeOverlaysAndClipping found in CesiumforUnrealContent/Materials/Instances?

You can additionally try rebuilding your project files, if you’re using C++ at all. In your project folder, delete any directories inside of the Binaries folder. Then, right click on the .uproject and generate visual studio project files, and try restarting the project.

Let me know if either of these help - if not, I’ll see what else I can do.