Cartographic Polygons for unity

Hi, is there away to cut out or hide parts of the terrain in Unity. like using the Cartographic Polygons in Unreal.


We plan to add it eventually, but don’t have a definite timeline for it currently. In the meantime you can create a custom material that masks out part of a model. The main downside is that tiles entirely within the masked-out area will still be loaded.

Hi, could you elaborate a bit more on how to make this mask material that works for the cesium world terrain?

I describe how to create such a material in the second post in this PR:

The PR itself actually adds the ability to exclude tiles completely, so that may be useful to you as well. Hopefully it will be included in our early April release.

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