Hi everyone. I recently wanted something like Cesium for Unreal, but for Godot, for a project I’m working on. It’s largely porting code from Cesium for Unreal on top of the existing 3D Tiles for Godot project. It was a fair bit of work so I wanted to make it open source and same Apache license and provide a link here for more visibility in case it was useful for anyone else:
It’s working decently well for my project but no promises on how well it handles all use cases!
My project is a recreation of the original game client for the 2007 MMORPG Vanguard: Saga of Heroes. It was originally small chunks you’d load as you walked from one to the other, but I wanted the world to instead be seamless transitions and to be able to see the entire continent/world at a distance instead of the original rendering, which had fog obscure basically everything further than a mile or so.
