Cesium for Godot — expanded fork of 3D Tiles for Godot

Hi everyone. I recently wanted something like Cesium for Unreal, but for Godot, for a project I’m working on. It’s largely porting code from Cesium for Unreal on top of the existing 3D Tiles for Godot project. It was a fair bit of work so I wanted to make it open source and same Apache license and provide a link here for more visibility in case it was useful for anyone else:

It’s working decently well for my project but no promises on how well it handles all use cases!

My project is a recreation of the original game client for the 2007 MMORPG Vanguard: Saga of Heroes. It was originally small chunks you’d load as you walked from one to the other, but I wanted the world to instead be seamless transitions and to be able to see the entire continent/world at a distance instead of the original rendering, which had fog obscure basically everything further than a mile or so.

Also worth noting that I applied for a Cesium grant - if I get it I’ll be putting a lot more time into this to make it more robust and universally helpful for everyone rather than focused on my particular use-case.

@Shehzan_Mohammed

I recommend changing the title of this forum to Cesium for Godot as the new repository started by @brynn_b comes with close to almost full coverage of API provided by the latest version of Cesium Native but repurposed for Godot.

The organization behind the 3D Tiles for Godot project, which presented at Godot Con Boston 2025,has recently acquired for supporting military purpose.

Please read more here

The new initiative support both GDScript and C# (like Unity for Cesium)