We are thrilled to become part of the Cesium Community as creators of the 3D Tiles for Godot plugin. We’re excited to combine the largest open source 3D game engine with the leading 3D streaming standard to enable 3D geospatial capabilities in Godot. The plugin is built on Cesium Native, which means that Godot users will get streamlined access to features that are added to Cesium Native.
@Kyn21kx (GitHub: Kyn21kx) is the main author of the plugin and the resident expert. You’ll see me and other Battle Road team members participate in the discussions too. You can identify us with the Battle Road flairs.
I suspect some like me might be drawn to Godot for the first time because of the plugin. It would be great to have a getting started tutorial like the ones for Unreal or Unity which sets up a basic scene and explains limitations. A few things I’d like to see:
Setting up sky and lighting would be nice (it isn’t clear to me that this works with Godot’s own WorldEnvironment).
Positioning the camera in geographic space (I’m not sure if it has floating origin).
Explain the variables for tile streaming to help users optimise (I’ve fiddled about but I’d be hoping for faster tile streaming.
Geolocating objects in code.
Masking areas with geographic polygons.
Querying mesh metadata.
Those are probably the big ones for a broad range of use cases from gaming to architectural visualisation. I’d be keen to use this for projects so really looking forward to seeing how it develops. Congratulations again on the release..
This is wonderful news. I have a question, does Godot also support instanced tilesets with this development? I’m asking because that would mean I can start suggesting Godot as an option for partners who want to work with our city model. (also, sorry if I start sounding like a broken record on these forums )