The Godot community could now start porting Unity cesium tutorials to godot. By doing so test if all typical cesium API functions are working as good as those available in Unity cesium.
Follow up from Boston Con 2025, more interesting examples:
What’s Next presented at Godot Boston Con 2025 · Issue #97 · Battle-Road-Labs/3D-Tiles-For-Godot
Source: Cesium for Unity – Cesium
The Dec 2025 Godot4Cesium is complete for the Tutorial 1
The recent Nov 2025 PR provides a better UI for adding datasets
QoL, Visual, and True Origin enhancement
This I am not sure. Perhaps we need implementation of metadata API. I need feedback.
A relevant discussion and PR
