Tom_Lee
September 15, 2023, 5:08am
1
You may know Unity announce their new plan pricing and packaging updates.
In January 2024, Unity will introduce a new Unity Runtime Fee based on game installs. Prior to this, Unity subscription plans will add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no additional cost.
It’s still controversal.
So I wonder if CesiumGS Inc. dev team has plan for developing Cesium for Godot for who want to migrate Unity implementation to Godot engine.
The reason why I mentioned Godot engine is its script language is C#. I think most of Unity developer interested in Godot because of the language. and also engine price is zero.
I found a Godot engine proposal for cesium but It seems they give up integrate Cesium Native.
opened 12:14AM - 30 Oct 20 UTC
closed 02:48PM - 25 Oct 21 UTC
topic:core
archived
**Describe the project you are working on:**
A simple flight simulator for trai… ning hang-glider and paraglider pilots to get to know the terrain in VR before they fly it for real.
**Describe the problem or limitation you are having in your project:**
There is no way to embed geographical terrain into a game. It was once almost possible to hack something into google-earth, but now quite. It's better to bring the images into the games engine, rather than rebuild a games engine into the map viewing system.
**Describe the feature / enhancement and how it helps to overcome the problem or limitation:**
Terrain should be available as it is for the best of games engines.
**Describe how your proposal will work, with code, pseudocode, mockups, and/or diagrams:**
An open source cesium plugin for Unreal Engine has been announced as under development here.
https://cesium.com/blog/2020/06/04/cesium-for-unreal-engine/
Perhaps the work on that could be reused.
**If this enhancement will not be used often, can it be worked around with a few lines of script?:**
If the glider is far away from the ground it may be possible to make a spherical texture video in a separate executable that takes GPS coordinates and returns a sky/ground rendering that can be plotted in the game at a slow enough frame rate because it is not changing very fast.
**Is there a reason why this should be core and not an add-on in the asset library?:**
Unknown.
I also curious about there is someone who doing this job for Cesium for Godot. If you are please let me know.
We would love to see a Cesium for Godot, but don’t have any current plans to do it ourselves.
If someone has the interest and expertise, this would be a really good basis for an application to the Cesium Ecosystem Grants program:
2 Likes
Tom_Lee
September 15, 2023, 5:55am
3
Thank you for replying.
If I can clone me I will do this by my self
I still use Unity everyday but near future I am not sure. and that time I will do this work.
1 Like
Yeah I would sooo much want a Godot version of Cesium. You can just replace Unity with that engine
I watched other videos about Cesium for Godot on that youtube channel. I am looking forward to its progress thanks for sharing!
luxun
March 22, 2024, 3:16am
8
Thanks for your appreciation
1 Like
lisabos
September 26, 2024, 4:46pm
10
1 Like
Tom_Lee
September 27, 2024, 5:58am
11
yesssss!!. I’ve just checked it. I am looking forward to godot cesium plugin
Thanks!
Hi, Any update on cesium godot plugin?
No update just yet, stay tuned!
1 Like