Tom_Lee
September 15, 2023, 5:08am
1
You may know Unity announce their new plan pricing and packaging updates.
In January 2024, Unity will introduce a new Unity Runtime Fee based on game installs. Prior to this, Unity subscription plans will add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no additional cost.
It’s still controversal.
So I wonder if CesiumGS Inc. dev team has plan for developing Cesium for Godot for who want to migrate Unity implementation to Godot engine.
The reason why I mentioned Godot engine is its script language is C#. I think most of Unity developer interested in Godot because of the language. and also engine price is zero.
I found a Godot engine proposal for cesium but It seems they give up integrate Cesium Native.
opened 12:14AM - 30 Oct 20 UTC
closed 02:48PM - 25 Oct 21 UTC
topic:core
archived
**Describe the project you are working on:**
A simple flight simulator for trai… ning hang-glider and paraglider pilots to get to know the terrain in VR before they fly it for real.
**Describe the problem or limitation you are having in your project:**
There is no way to embed geographical terrain into a game. It was once almost possible to hack something into google-earth, but now quite. It's better to bring the images into the games engine, rather than rebuild a games engine into the map viewing system.
**Describe the feature / enhancement and how it helps to overcome the problem or limitation:**
Terrain should be available as it is for the best of games engines.
**Describe how your proposal will work, with code, pseudocode, mockups, and/or diagrams:**
An open source cesium plugin for Unreal Engine has been announced as under development here.
https://cesium.com/blog/2020/06/04/cesium-for-unreal-engine/
Perhaps the work on that could be reused.
**If this enhancement will not be used often, can it be worked around with a few lines of script?:**
If the glider is far away from the ground it may be possible to make a spherical texture video in a separate executable that takes GPS coordinates and returns a sky/ground rendering that can be plotted in the game at a slow enough frame rate because it is not changing very fast.
**Is there a reason why this should be core and not an add-on in the asset library?:**
Unknown.
I also curious about there is someone who doing this job for Cesium for Godot. If you are please let me know.
We would love to see a Cesium for Godot, but don’t have any current plans to do it ourselves.
If someone has the interest and expertise, this would be a really good basis for an application to the Cesium Ecosystem Grants program:
2 Likes
Tom_Lee
September 15, 2023, 5:55am
3
Thank you for replying.
If I can clone me I will do this by my self
I still use Unity everyday but near future I am not sure. and that time I will do this work.
1 Like
Yeah I would sooo much want a Godot version of Cesium. You can just replace Unity with that engine
I watched other videos about Cesium for Godot on that youtube channel. I am looking forward to its progress thanks for sharing!
luxun
March 22, 2024, 3:16am
8
Thanks for your appreciation
1 Like
lisabos
September 26, 2024, 4:46pm
10
1 Like
Tom_Lee
September 27, 2024, 5:58am
11
yesssss!!. I’ve just checked it. I am looking forward to godot cesium plugin
Thanks!
Hi, Any update on cesium godot plugin?
No update just yet, stay tuned!
1 Like
For those watching the thread, patiently Waiting For Godot : It’s here
Read more in the new “3D Tiles for Godot” section at Introducing 3D Tiles for Godot
4 Likes
Hi @Tom_Lee and @GeorgeS2019 ,
Good to see you’re both using the 3D Tiles for Godot plugin! We have a Godot category on the forum now, so I definitely encourage you to post your screenshots and initial experiences with Godot over there. And of course ask any questions as well, when you have them.
Ask questions, discuss, or make feature requests related to the 3D Tiles for Godot plugin. Chime in whether you’re troubleshooting, showcasing projects, sharing roadmap ideas, or contributing to the plugin’s development.