Hi!
I am a heavy user of Cesium for Unreal Engine 5 and would love to test out and use Cesium with Godot. But I seem to run in to some problems using it straight from the get-go. Would love if anyone has any answers or tips for getting it up and running correctly.
I am using Godot 4.5.1 on Windows 11 and have installed 3D Tiles for Godot via the Asset Library.
Following the guide, I have logged in to Cesium Ion and have added in a Dynamic 3D Camera and a Google Photorealistic 3D Tiles node into my scene.
But as I press play, I initially get no tiles loaded and the Camera is all tilted compared to the World Environment. As I spin the camera around, I do get some tiles rendering, but all the way at the bottom of my screen and very far away.
Change the Longitude and Latitude to a real world location and changing altitude does not seem to change anything, unfortunately. Moving my camera around for some time leads me to tiles looking like this:
If I use the Cesium World Terrain + Google Maps 2D Satellite instead of Google 3D, I do get the environment/3D tiles loaded correctly, but without any materials or textures.
I do also get this warning regarding Atmosphere settings, so this might explain why the WorldEnvironment doesn’t behave as expected.
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I would love to get this working correctly, as I see great potential to use this instead of Unreal for some projects at work.
If anyone has any pointers to what I am doing wrong or could assist I would highly appreciate it, thanks in advance!





