Porting more advanced Unity Cesium Tutorials 4 and beyond to Godot

Tutorial 4: Building on a Global Scale with Georeferenced Sub-scenes

I do not understan the use case and why we need this and obviously not sure what new needs to be imöplemented for godot4cesium to support Tutorial 4

Tutorial 5: Photorealistic 3D Tiles from Google Maps Platform in Cesium for Unity

I think Godot4cesium Dec 2025 is complete to suport this tutorial

Tutorial 6:Hiding Parts of Tilesets with Cartographic Polygons

Not sure. Do not understand the use case of this tutorial

we use it for a few things:

  • showing a “cleared” lot where we can place a building.
  • placing building on the terrain. Sometime the terrain might come through the building.
  • placing a hi re tileset inside a low res tileset
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