Tutorial 4: Building on a Global Scale with Georeferenced Sub-scenes
I do not understan the use case and why we need this and obviously not sure what new needs to be imöplemented for godot4cesium to support Tutorial 4
Tutorial 4: Building on a Global Scale with Georeferenced Sub-scenes
I do not understan the use case and why we need this and obviously not sure what new needs to be imöplemented for godot4cesium to support Tutorial 4
Tutorial 5: Photorealistic 3D Tiles from Google Maps Platform in Cesium for Unity
I think Godot4cesium Dec 2025 is complete to suport this tutorial
Tutorial 6:Hiding Parts of Tilesets with Cartographic Polygons
Not sure. Do not understand the use case of this tutorial
we use it for a few things: