@agallegos Are you aware of this behaviour? Basically just use any flat angle for cine camera and then you will see a lot of pixel jittering. I’m using default Cesium terrain
I had not noticed this issue before, but now that you’ve pointed it out, I’m seeing it even with the default camera.
One thing I’m noticing is that it’s only really evident in areas where the imagery consists of cities, buildings, etc, and not really noticeable in more natural areas where the imagery is largely foliage. Because of that, I’m guessing that this is probably a moire pattern artifact.
You mentioned AA isn’t helping - can you confirm whether or not this jittering is occurring in rendered video/built games? It’s possible that exporting the application/video will smooth it out.
Additionally, could you share more information about your world position offset workaround? That may be helpful in finding a solution.
Thanks for the bump on this! I’ve created a new issue for this here. If you have any additional information to add, feel free to chime in on the issue. We’ll try to get this fixed as soon as possible.