I’m trying to bring up a project on the Quest headsets. All terrain tiles render BLACK when running natively on the headset. Running on the PC renders fine. I’ve uploaded an example project that exhibits this issue. I’ve rebuilt the project from the ground up several times seeing if I can figure out if there’s a combination of settings that causes this but haven’t found any.
I didn’t. I was directed to pull logs off the device but that didn’t show anything amiss. I talked with folks at Cesium but they don’t have any Quests to repro on.
Just left a comment to this effect in the above issue, but to keep the thread in sync, I’ve managed to replicate this issue on a Quest 2 using the sample project you’ve provided. I’ll be sure to post in this thread when we’ve found a fix, but be sure to follow the GitHub issue if you want to stay updated on its progress!
@CodeBangZoom Just merged a fix for this into cesium-unreal! Please give the latest changes from the GitHub repo a try and let me know if it solves your problem.