Hi! I used water plugin and I made a boat that floats and has the physics of a boat in the sea. Now I am wondering if this is possible in cesium. In other words, is it possible to customize cesium water so as to implement buoyancy in an object?
I don’t know enough about Unreal’s water physics in general to speculate how it might apply to Cesium models. I guess I’d suggest you give it a try and let us know how it goes, and where you run into trouble. It sounds like some very cool stuff!